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- 05:37TheHustler
- 04:58Miles
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- Table football
1v1 · 2v2 · first to 10
The office foosball table finally has a ranking.
Tap the goals as they go in, Ryvaals handles the rest: the room ranking moves on the last second, streaks become visible, and the head-to-head against every coworker is kept.
Free · nothing to install · the table football ranking stays separate from the other sports
Rules and settings
What the room decides.
The defaults are there so you can start without setting anything. All of it can be changed afterwards, room by room.
- Formats
- 1v1 · 2v2
- Teams free to change every game
- Target score
- 10 points
- By default, set per room
- Bonus goals
- 2 and 3 pts
- Bonus goals, if the room switches them on
- Ranking
- Separate
- Specific to table football, apart from other sports
In play
Two ends, one target score.
Table football is played from both ends at once: the two scores climb toward the room’s target together. Every goal is recorded the moment it lands, with its timestamp, and it is that feed that lets you replay the game afterwards.
A reproduction of the in-game screen, with sample nicknames.
Why it works
Three reasons to count the games.
01
The most argued-over sport
One table, ten minutes, and two people convinced they are the better player. That is exactly what a ranking is good at settling.
02
Doubles count too
In 2v2, everyone's Elo moves according to the average of their team and of the one across the table. Playing well alongside a struggling partner pays more.
03
Streaks show
Ten wins in a row reads right off the profile. And whoever breaks the streak knows it immediately.
The maths
The same calculation, one setting per sport.
The factor that sets how wide the swings are does not depend on the sport, but on your experience: it is generous while you have few games on the clock, which lets the ranking find your level quickly, and then it settles down. What does depend on the sport is how uneven team sizes are handled.
K = 32 under 30 games played, then K = 16. That factor is the same in every sport.
How Elo worksTeam-size handicap
150
When team sizes are uneven, the short-handed side faces an opponent counted 150 Elo points stronger for every missing player. Winning one against two therefore pays more.
The questions
What people ask us about table football.
How do you log a 2v2 game?
You create the game, put two players on the blue team and two on the red one, then tap the goals as they go in. Everyone then sees their own Elo gain or loss, computed from the average of the two teams.
We play with house rules, is that a problem?
No. What Ryvaals records is the score. Your house rules stay yours: the room sets the target score and decides whether bonus goals count, everything else is settled at the table.
How much is a win worth?
It depends on the skill gap, not on the sport. Beating the top of the room pays a lot, beating the bottom almost nothing, and the factor stays more generous while you have fewer than thirty games on the clock.
The other sports
One account, three rankings.
Table tennis
Singles or doubles, with the serve drawn before the first point so nobody gets to argue about it.
- 1v1 · 2v2
- first to 11
Eleven is only a default: the room sets the points per game.
Pool
Turn by turn, on a table that follows the game ball by ball. 8-ball, 9-ball or blackball, picked before you break.
- turn by turn
- 3 variants
Every potted ball is logged during the game, not after it.
First game at lunch?
Create the room, send the link, log the score. The ranking exists from the second game on.
Free, no card needed.